UNDER 13 CRICKET RULES
Apart from the following rule variations, the standard laws of cricket shall apply. 1 MATCH DETAILS 1.1 Players shall be under 13 years of age at October 1 1998 and fully registered (2 registration cards and proof of age) by completion of first game. All players shall take the field in the approved attire. 1.2 A team shall consist of a minimum of 7 players. If a team has less than 7 players 30 minutes after the declared starting time a win shall be awarded to the opposing team. For teams with 7 to 10 players, fielders may be loaned from the opposing team. 1.3 The maximum number of players in a team is 13, but only 11 may bat in any one innings with a different 11 to bowl. All 13 may be rotated to field. 1.4 Play shall commence at 8.30 am and conclude by 12.00 pm. 1.5 There shall be a 10 minutes change over period between innings and a 5 minute break after each agreed session of play (generally each hour). Breaks may be taken more frequently if conditions warrant. 1.6 The pitch shall be the normal turf or artificial type of 20.12 metres (22 yards) and boundaries shall be clearly marked 50 metres from the centre of the pitch. 1.7 Play shall be reduced by 6 balls (one over) for each 3 minutes lost through poor weather or multiple breaks. 1.8 A standard 142 gm cricket ball shall be used. A new ball for the second innings is optional. 1.9 The names of players shall be inserted in both score books before the commencement of the first days play. 1.10 Each team shall provide two supervisors to be responsible for umpiring and scoring. 1.11 A player who bleeds for any reason shall leave the field of play immediately unless the injury can be attended to on the field to the satisfaction of the umpires. Normal rules for leaving the field shall apply. 2 BATTING 2.1 Pads, gloves, & protectors shall be worn by all batters. A helmet with a grill is strongly recommended. 2.2 Batters can be retired (which shall count as not out for Association averages) and can recommence their innings after the fall of the last wicket. 3 BOWLING 3.1 No bowler shall bowl more than 5 overs in the first 25 overs of an innings. Also, on completion of five overs at any time a bowler shall not resume bowling until a period of 30 minutes has elapsed. This is a compulsory safety precaution for the BOWLER. 3.2 "No Ball" shall be called on delivery when: (a) A ball passes above shoulder height or above the waist on the full in the batters normal stance. (b) A fielder stands within the semi-circle 10 metres forward of the batter on strike. (c) On artificial pitches a ball hits the edge of the pitch. NOTE A bowler who breaches 3 (a) three times in one over shall be immediately replaced and can no longer bowl in the innings. 3.3 In the event of a bowler being injured during the course of the over, another player shall complete the over. (The normal bowling restrictions shall apply to both players) 3.4 In the event of a fielder being forced to leave the field through injury or illness, the player shall be entitled to bowl once the player has resumed the field for a period of 3 minutes. If the player leaves the field for any other reason, the player shall not be entitled to bowl until the player has resumed the field for an equal time that the player was off. 4 FIELDING 4.1 The wicket keeper shall wear gloves, pads and a protector. 4.2 No fielder shall stand within the semi-circle 10 metres forward of the batter on strike. Note this is a compulsory safety precaution. 4.3 The batter at the non strikers end shall not be dismissed by the bowler before the ball is delivered on the first occasion. If batters persist in this practice then they shall be given out. 5 ONE DAY MATCHES 5.1 Each team is limited to 35 overs. Play shall commence at 8:00 am and the first team is required to declare after 35 overs or at 9:55 am whichever comes first. The second team is entitled to the same number of overs, or the full 35 if the first team is all out. However all games must cease by 12:00 noon. If a result has not been achieved by this time, the team failing to bowl the required number of overs shall be declared the loser. (Unless the result is affected by such things as poor weather) 5.2 In the case of poor weather, the minimum of twelve overs shall have been bowled to the team batting second for the days play to count. 5.3 Bowlers shall bowl no more than 5 overs. 5.4 A strict interpretation of wide deliveries (one day rules) shall be observed to prevent negative bowling. 6 TWO DAY MATCHES 6.1 Limited to 50 overs per day. The first team is required to declare after 50 overs or 12.00 whichever comes first. The second team is entitled to the same number of overs, or its full total of overs if the first team declares or is all out. 6.2 Should the team batting first be dismissed or declares before the scheduled close, the team batting second has the option of batting in the remaining time. In the second week the second team still has the full 50 overs. 6.3 Bowlers shall bowl no more than 10 overs. 6.4 At the completion of each teams first innings if the second team is behind by 50% or more, the first team has the option of enforcing the follow on. 6.5 If at 12.00 on the second day, a result has not been achieved the game may be extended to 12.30 If by that time the team batting second has not received its quota of overs, the first team shall be declared the loser on the first innings. (Unless the result is affected by such things as poor weather) 6.6 If both teams have completed an innings, 20 overs must be bowled in the last hour of the second day unless both teams agree otherwise. 6.7 Should play be curtailed for up to 30 minutes on either day for reasons such as rain, the amount of time lost shall be added (eg 25 minutes lost, close of play extended by 25 minutes). 6.8 Should play be curtailed for more than 30 miniutes but less than 2 hours on the first day for reasons such as rain, play shall be extended by 30 minutes and the team batting first is required to declare. The second team is entitled to the same number of overs or the full 50 if the first team is all out. 6.9 Should play be curtailed for more than 2 hours on the first day, the match shall be played as a one day match the next playing day. Should conditions still prevent play on the second day the match shall be called a draw. 7 MATCH RESULT The side attaining the greater number of runs shall be declared the winner. Where the number of runs are equal, the result is a tie. 8 COACHING Limited coaching by an umpire may occur between overs provided the game is not held up. However coaching must work through the captain. Coaching from the boundary is not permitted. 9 POINTS TO BE AWARDED Win on the 1st innings 10 points Tie or Draw 5 points each Loss 0 points Win outright 6 points Win by innings 9 points Incentive Points Each wicket taken 0.5 points Each 15 runs scored 0.5 points NOTE For teams equal on points the final position will be determined by the quotient system. The batting average of a team shall be obtained by dividing the total number of runs scored for, by the total number of wickets lost by that team. The batting average against shall be obtained by dividing the total number of runs scored against by the total number of wickets taken. The former shall be divided by the latter and that team having the higher quotient shall be considered to have the better performance. 10 FINALS Finals shall be two day fixtures in the normal form (ie Semi Finals 1v4, 2v3, and Finals winners to play, losers to play). Where semi-finals cannot reach a result due to loss of time, from the fitness of the ground, weather or light, the teams finishing higher shall play in the grand final. Where a grand final cannot reach a result due to loss of time, from the fitness of the ground, weather or light, the result shall be declared a joint premiership. |